

If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc. The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu.

Swords spark off walls, block enemy blows, scatter objects etc. Although it should take far less time knowing all I know now.Ĭombat in Vorpx is far better than in SkyrimVR because things connect. I don’t relish the prospect of doing that again. It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. It is unlikely that the SkyrimVR will ever achieve that level of detail that Vorpx can achieve. The world is more interesting and engaging. Vorpx Skyrim looks far better with all those wonderful mods. I have a heavily modded Skyrim build created with Mod Organizer. Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE. No 3rd person option, which is possible in Vorpx. If your hands are empty of weapons you see your controllers. Magic feels good and this combined with archery is probably the best way to play for now.Įven though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. This, while expected in VR, is still jarring. No hitting a dungeon wall and seeing sparks fly. Swords go right through solid objects and stone. Hitboxes are unpredictable and don’t appear to move with you in roomscale. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. The melee weapons don’t seem to be able to block reliably, if at all. The bow angle is wrong and will not feel anything like bows in VR archery games like Apex Construct. I did, and it is quite distracting.Ĭombat is in all honesty not good at all. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. It seems that they have optimized textures to give a smooth framerate. These elements of scale and tracking are by far the most positive features. Roomscale and positional tracking is really convincing. Distant areas feel like you can judge that distance accurately just by looking. Objects, buildings, people and landscapes all feel life-size.

I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.įirstly, the main impression I have inside SkyrimVR is that the scale is excellent.

Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.
